I’ve Got You Under My Skin | Ashley Muller

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I’ve Got You Under My Skin

Art, Interactive Prototyping

Moving forwards with our earlier prototype, Note and I experimented with Dragon Skin, a silicone base material to create our skin tent.  Upon finding out that it would cost us more than $400 to create a mold and a replicate a full size skin we decided to scale down our project to create a much smaller scale prototype and make a few life size pieces that relates to details of the flesh.  With the materials that we chose to use, there were several limitations to what we could achieve that imitates skin: the texture, the color, the feel, the look, and the smell.

We experimented with creating two types of skin, one that imitates actual human skin and one that embraces the superficiality of the skin.  In the second iteration of our skin, we wanted to see what would happen if we accept that we can’t completely recreate the look of human skin and therefore created skin that was on the opposite of the spectrum; one that illustrates that its fake through unnatural colors.

We played with different mold techniques, we created a bandage plaster casting of an arm and hand and also made a negative mold out of alginate and then a positive mold out of plaster.  We found that the alginate and plaster combination retained a lot of details of the skin, slightly more than the plaster bandage casting.  However, the advantage of the plaster casting is that the flesh details transferred very well to the bottom layer of the silicone, which is what people would see more of if we created a life-size object.



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